Tuesday 1 June 2010

The Rest of the Rest of the Modern Warfare 2 Review

Originally posted on 29/11/09

This week, multiplayer!

As I mentioned in a previous review, COD4's multiplayer was addictive. Addictive in a good way, however, not a sould-destroyingly addictive experience like Football Manager. And while a true measure of an MP's addictiveness can only be gained over a long period of time, there are the signs present that tells you how good MW2 will be in the long run. I think it's best to tackle it point by point.

Principle: The same basics from COD4 are all still there, you start off with so many different weapons, various game modes and in those game modes you get points for kills and objective completions, and they allow you rank up. While the points totals are extremely different (way bigger) than before, there's various things that get them up quicker.

Weapons: A lot more variety in how many weapons there are and types, and while this would seem to be done to cater to different types of player, someone of them merely add to people who seem like they were created as part of a super-soldier project. Someone with a silenced Barret with a thermal sight who's undectable on radar, for instance. Being able to carry launchers that can lock on to flying things is an absolute godsend however.

Perks: No Juggernaught, yay, and Marathon is an absolute god-send. The perks have been made better in that they still help you, but only help you, not help you kill folk more easily. Stopping Power for instance is almost completely useless!

Maps: Some of them can be a right kicker for campers and snipers, but there's not a bad one there. Nothing on COD4's maps, but they'll be coming as DLC later on supposedly.

Killstreaks: Range from the pointless (care packages that drop random killstreaks) to the absurd (TACTICAL NUKE,) and most of the time you'll never last long enough to get a decent one in.

Callsigns: A new feature, with some very crap logos to display when you do something. Features only one thing I actually want, a rotating version of the 10th prestige badge from COD4. If anyone has the faintest clue how to get that, be a dear and tell me.

My first impressions about MW2 is that is was wrong. It seemed that the new additions were all good ideas and they could work, but not in the game. Like if they'd just used COD4 but put the new features in, it would've been fine. The guns, for instance, look far too cartoony, and money flies everywhere when you shoot someone. In my 20-odd hour game time so far mind you, it's grown. Much like COD4, the games flaws (and it has it, as usual) have managed to not wind me up completely and put me off the game for life. I don't know if it'll manage to keep me enthralled for as long as COD4 did (I still need to make GC55 at that), but it seems well on its way to doing that so far.

To wrap up, Modern Warfare 2 is game of the year, without a question. It doesn't win game of the decade (to be awarded in coming weeks,) as it didn't do anything reavolutionary to the genre despite being goddam awesome. It's a brilliant story, one which will be carried on superbly you'd hope in Modern Warfare 3 in two years, and the multiplayer of that game will be better still. And it was still worth getting the Hardened Edition.

PS: Me and Cogan finished all the Spec Ops on veteran yesterday, and I got the Platinum trophy for the game. That's how goddam good I am.

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